﻿using UnityEngine;
using System.Collections;

public class blackHole : MonoBehaviour
{
	//VARIABLES
		//Floats
			public float rotSpdTop = 5;
			public float rotSpdBtm = 0;
	
		//Transforms
			public Transform blkHole_top;
			public Transform blkHole_bottom;
	
	//FUNCTIONS
		void Update ()
			{
				blkHole_top.Rotate (0,Time.smoothDeltaTime * rotSpdTop,0);
				blkHole_bottom.Rotate (0,Time.smoothDeltaTime * rotSpdBtm,0);
			}
}